3.2 Managing Digital Tools and Resources
Candidates effectively manage digital tools and resources within the context of student learning experiences.
Artifact:
Reflection:
For this project, we were expected to list out all of the Instructional Software titles available for our grade level(s)/content area(s), and to provide a brief description of what learning standards could be addressed by each. We were also invited to include free web-based games, tutorials, drills, and simulations that are appropriate to our grade level/content area. We were also asked to identify the learning theories that undergird the design of each title.
This artifact definitely demonstrates mastery of Standard 3.2, because it gave us a full understanding of what kinds of software we had at our disposal, and how students and teachers could use the software to best serve their needs. One cannot implement and manage digital tools which one does not know one has. So this exercise served to educate us not only on what we had, but the applications of each item.
I loved this particular class, because it was an excellent infusion of technology with teaching theory as well as best practices for teaching. This particular artifact is just one of many we completed for this class, that illustrates the amalgamation of ways that technology can enhance learning and students’ love of learning. I was always encouraged to think of technology as a vehicle for promoting higher level thinking in the classroom, and how I could use technology in authentic ways. This artifact helped me gain awareness of how best to make technology work in the classroom. In order to improve the quality of this artifact (or better yet the learning taken away from completing this artifact) is to revisit this analysis during the course of my masters work to see what might have changed or to acknowledge that there is more that I am aware of now than I was at the beginning of my masters instruction.
I believe that the work I did on this artifact impacts student learning most directly, because now I have a greater handle on what technology software is accessible to my students in the classroom. This impact can be measured by students’ continued engagement in my class as well as by the way in which they perform on formative and summative assessments throughout the year.
This artifact definitely demonstrates mastery of Standard 3.2, because it gave us a full understanding of what kinds of software we had at our disposal, and how students and teachers could use the software to best serve their needs. One cannot implement and manage digital tools which one does not know one has. So this exercise served to educate us not only on what we had, but the applications of each item.
I loved this particular class, because it was an excellent infusion of technology with teaching theory as well as best practices for teaching. This particular artifact is just one of many we completed for this class, that illustrates the amalgamation of ways that technology can enhance learning and students’ love of learning. I was always encouraged to think of technology as a vehicle for promoting higher level thinking in the classroom, and how I could use technology in authentic ways. This artifact helped me gain awareness of how best to make technology work in the classroom. In order to improve the quality of this artifact (or better yet the learning taken away from completing this artifact) is to revisit this analysis during the course of my masters work to see what might have changed or to acknowledge that there is more that I am aware of now than I was at the beginning of my masters instruction.
I believe that the work I did on this artifact impacts student learning most directly, because now I have a greater handle on what technology software is accessible to my students in the classroom. This impact can be measured by students’ continued engagement in my class as well as by the way in which they perform on formative and summative assessments throughout the year.